In this video
- Describe a game no template covers, in one sentence
- A free design: how you play, win and lose, and the hook
- AI writes the game, playtests it in your browser and fixes it
- Its own art, sounds and end cards
- Tune every setting without code; the Playable Score checks network rules
About this video
When no template fits your idea, the AI Playable Maker writes a brand-new game. Describe it in one sentence, read the design it drafts for free, and build: AI writes the game, plays it in your browser to prove it can be won, and fixes what breaks, before you ever see it. The result opens in the full editor with every setting, sound and picture yours to change, and the Playable Score checks it against every ad network before you export.
Playable Ads Maker - playable ads and end cards, with or without AI.
Transcript
No template for it? Describe the game in one sentence, and AI builds it from scratch.
In this video, you'll make a brand-new game with AI, watch it test itself, and tune it without code.
Describe it. A knife-throwing game: a spinning log, tap to throw, and don't hit another knife.
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Choose the goal, and the look.
First, the design, drafted for free: how you play, how you win and lose, and the hook on the first frame.
Build it. AI writes the game, plays it in your browser to prove it can be won, and fixes anything that breaks.
A few minutes later, a real game, with its own art, sounds, and end cards.
Play it. The knives fly point first, and stick in the log.
Every setting is yours: how many knives to land, the spin speed, the time limit.
Swap any sound for your own.
And the Playable Score checks it against every ad network's rules, before you export.
That's a brand-new game with AI. Describe yours, and see what it builds. See you in the next video!