Tool Comparison
Playable Ads Maker vs Playable Factory
Playable Factory is an enterprise platform with no public pricing, no self-serve sign-up, and an enterprise client roster including Riot Games, Zynga, and King. Playable Ads Maker is a self-serve SaaS starting at $29.99/month billed monthly. These are different products aimed at different buyers.
At a glance
| Attribute | Playable Ads Maker | Playable Factory |
|---|---|---|
| Pricing model | Published: Solo ($29.99/month), Studio ($99.99/month) and Agency ($349.99/month), billed monthly | Not published: request a demo |
| Self-serve sign-up | Yes, subscribe and start immediately | No, demo request required |
| Free plan | Free to build and preview: 2 free exports in your first 14 days, 1 ad network per export | No |
| Target customer | SMB, indie studios, performance marketers | Enterprise: Riot Games, Zynga, King, Voodoo, McDonald's |
| Editor type | Browser-based, no-code | Browser-based, no-code (Gearbox editor) |
| Video to interactive | Yes, Video Editor (all plans) | Yes, Flex product |
| Game / interactive builder | Yes, prebuilt games re-skinned on every plan; building from scratch on Agency ($349.99/mo billed monthly), 111 genres | Yes, Playable product (Gearbox editor) |
| Template library | Yes, Template Editor (all plans) | Yes, Ready product |
| Ad network support | 12 networks, named and documented | "Compatible with all networks"; named: AppLovin, Meta, Google, Mintegral, ironSource, Unity, TikTok |
| MRAID export | Yes, single-file HTML with embedded assets | Yes (claimed; no public spec sheet) |
What Playable Factory actually is
Playable Factory is a company that sells a suite of four separate products for playable ad creation and performance measurement. Based on their website (July 2025), they claim 150+ customers, 2,000+ playable ads created, and 1 billion+ data events collected weekly across 400+ companies. AppLovin and Mintegral each represent roughly 31.8% of their published creative volume.
Playable: the core creation tool
Their primary product, using the "Gearbox" in-house browser-based editor. Marketers can customise visual elements, adjust gameplay difficulty, and generate creative variants without coding. Supports 2D and 3D playable ad formats. The editor includes real-time color filters, pixelation and cartoon-outline effects, and a level editor for adjusting gameplay dynamics.
Flex: video to interactive
Converts existing video into interactive video ads by adding overlays, CTAs, guided tutorials, and interactive hotspots on top of the video without development work. Comparable in purpose to Playable Ads Maker's Video Editor, which overlays break triggers and end card elements onto video-based playables.
Ready: template builder
A pre-built template library with drag-and-drop customisation. Described as the fastest production path: swap assets and branding, tune difficulty, and launch without a design team. Positioned at agencies and brands needing fast creative turnaround.
Data: analytics platform
Tracks CTR, impressions, win/lose rates, first-interaction rate, CTA click counts, playtime, and heatmaps. Lets you compare creative variant performance across ad networks in one dashboard. This is a standalone analytics product that Playable Ads Maker does not currently offer.
No public pricing at all
Every product page on playablefactory.com ends with a "Request Demo" CTA. Playable Factory does not publish any pricing, plan tiers, or cost estimates. Obtaining a quote requires going through their sales process. This is typical of enterprise software, but if you need to know the cost before talking to a salesperson, that information is not available publicly.
The enterprise vs self-serve distinction
The practical difference between these two platforms is not mainly about features. It is about who the product is built for and how you access it.
Playable Factory's published client roster includes Riot Games, Playtika, Voodoo, Zynga, King, Kwalee, Rovio, Rollic, and non-gaming enterprise brands like McDonald's, Unilever, Starbucks, LEGO, and Google. These are large organisations with significant UA budgets and dedicated creative teams. The sales motion (request a demo, engage with account management, negotiate pricing) reflects that buyer profile.
Playable Ads Maker is built for the self-serve buyer: performance marketers, indie studios, and growth teams who want to start building today at a known monthly cost without a sales cycle. Subscribe on the pricing page and the editor is available immediately.
When Playable Factory makes sense
Playable Factory targets enterprise studios. Their client roster includes Voodoo, King, Riot Games, and large non-gaming brands. The Data product adds integrated analytics (heatmaps, variant dashboards, cross-network performance) and their Gearbox editor supports Quick A/B variant generation. These are real additions for teams with the UA budget and team structure to use them. The trade-off is an enterprise sales cycle with no public pricing and no self-serve access.
Where Playable Ads Maker differs
Break System: documented video-pause interaction mechanics
Playable Ads Maker's Video Editor includes a Break System not publicly described in Playable Factory's Flex product. At configured points in a video, playback pauses and the viewer must interact to continue: tap to resume, hold for a set duration (Break Hold), or follow a path shape on screen (Break Hold Path: ellipse, rectangle, figure-8, or custom drag-positioned points). Double-tap is also available as a trigger. The mechanic is configured visually with no code on every plan, free included, and exported as a single MRAID-compliant file. The result: viewers participate in the ad rather than passively watching it, with the interaction gating access to the gameplay or end card that follows.
254 playable templates, self-serve from day one
Every Playable Ads Maker plan, Free included, reaches all 254 fully working playable templates: match-3, water sort, merge, bubble shooter, idle merge, spin wheel, flow connect, whack-a-mole and more. Sign up, open the editor, and the templates are available immediately. No sales process, no managed service, no minimum contract. Playable Factory's Gearbox editor covers similar creative territory but requires enterprise onboarding to access.
Particle FX and kinetic text, built in
Every plan includes a particle FX system with 29 presets (confetti, coins, sparkle, fireworks, level-up bursts, embers, aurora and more) with emitter shape controls, color modes, and custom physics. Kinetic text applies per-character animations across 7 presets with stagger control. Both are self-contained in the exported ad. Playable Factory does not document equivalent platform-level visual effect presets in their public materials.
Published pricing, no sales process
Playable Ads Maker is free to start, then Solo ($29.99/month), Studio ($99.99/month) or Agency ($349.99/month), billed monthly. Pricing is published, plans are fixed, and there is no demo request or account manager in the onboarding path. Subscribe and open the editor. For teams who need to know the cost before committing, and want to start without a procurement cycle, this is a real structural difference from Playable Factory's enterprise sales motion.
AI features and what they cost
| AI | Playable Ads Maker | Playable Factory |
|---|---|---|
| AI generation | Yes: a brand-new game from one sentence or a store link, playables built from editor blocks, re-themed templates and AI end cards | Announced March 2026: data-driven AI playables (generate a set, find the winner, generate variants of it) - offered through a waitlist |
| AI editing | Change anything by chat, with a restore point for every change, and A/B variants that change one thing | Not described publicly |
| AI pictures & sounds | Pictures in the playable's own art style and royalty-free sounds, all replaceable | Not described publicly |
| AI translation | Translate with AI into all 17 export languages | Not described publicly |
| How AI is priced | AI credits every month on every paid plan: 200 (Solo) / 600 (Studio) / 2,400 (Agency). Each job shows its price first and charges only what it used. | No public price - waitlist and demo request only |
What each AI job costs on Playable Ads Maker
| Job | Typical | At most |
|---|---|---|
| A brand-new 3D AI game | 227-355 credits | quoted before it starts |
| A brand-new 2D AI game | 172-235 credits | 391 credits |
| A re-theme of an AI game | 63-113 credits | 166 credits |
| A change to an AI game by chat | 16-66 credits | 97 credits |
| A custom composed playable | 65-93 credits | quoted before it starts |
| An AI end card | 5-17 credits | 30 credits |
Always free: editing anything by hand in the editor, going back to any restore point, the Playable Score and its one-click fixes, playing and remixing the AI examples, a job that fails on our side. Full AI price list · See what AI made
Playable Factory's AI as stated on its own pages, checked 2026-10: playablefactory.com/waitlist.
Which fits your situation
Choose Playable Factory if
- You are a large gaming studio or enterprise brand with a dedicated UA or creative team
- You need integrated analytics and heatmaps alongside creation tools
- You want managed service and account management alongside tool access
- Your UA budget justifies enterprise contract pricing
Choose Playable Ads Maker if
- You need video playable ads with tap, hold, or path-follow interaction triggers
- You want self-serve game templates, particle FX, and kinetic text without a sales cycle
- You are an SMB, indie studio, or performance marketer who needs to start building today
- Published pricing matters: you want to know the cost before engaging with any vendor
- Your budget is $29.99–$349.99/month billed monthly rather than an enterprise contract
Frequently asked questions
Start building without a demo call
Playable Ads Maker is self-serve. Open the editor, build a playable ad, and see the output. No sales process.
Open the editor