Tool Comparison

Playable Ads Maker vs Unity Playworks (Luna)

Unity Playworks has a free tier, but it only exports to Unity Ads. Every other ad network costs$15,000/month on the Pro plan. The primary workflow also requires Unity Editor installed. Playable Ads Maker is a browser-based no-code editor with a free plan (2 free exports in your first 14 days, any network) and paid tiers at $29.99–$349.99/month billed monthly, with no game engine requirement.

Unity Playworks is built on technology from Luna Labs, which Unity acquired, so it is also known as Luna or Luna Playworks. Its tiers and prices are as last checked (July 2025).

Pricing: what each tier includes

TierPlayable Ads MakerUnity Playworks
FreeFree to build and preview: 2 free exports in your first 14 days, any one of the 12 networks, every creative featureLite: unlimited exports to Unity Ads only; no analytics; no Creative Testing
EntrySolo: $29.99/mo billed monthly, 10 exports, 2 networks/export (any of the 12)No mid tier: jump to Pro at $15,000/month
MidStudio: $99.99/mo billed monthly, 100 exports, 3 networks/export—
Full accessAgency: $349.99/mo billed monthly, unlimited exports, all 12 networks per exportPro: $15,000/mo, unlimited exports, 25+ networks, Insights analytics, Creative Testing
Custom—LevelPlay Mediation: custom quote for Unity mediation customers

What the free tier covers

Unity Playworks Lite is free and offers unlimited exports, but only to Unity Ads. If your campaigns run on AppLovin, Meta, TikTok, Mintegral, Moloco, or any network other than Unity Ads, the Lite tier cannot deliver to those networks. Multi-network access starts at $15,000/month. There is no middle ground between free (Unity Ads only) and $15,000/month.

Feature comparison

FeaturePlayable Ads MakerUnity Playworks
Browser-based editorYes, fully browser-basedWeb platform for management; creative authoring requires Unity Editor
Unity Editor requiredNoYes, for primary workflow; JS path bypasses this but loses core value
No-code creationYes, no game engine knowledge neededPrimary path requires Unity development skills
Ad networks (free tier)Any one of 12, your choice per exportUnity Ads only
Ad networks (paid tier)All 12 named networks on every plan; 2 or 3 per export on Solo and Studio, all 12 at once on Agency ($349.99/mo billed monthly)25+ networks (Pro, $15,000/mo)
MRAID exportYes, all plansYes, per-network output handled by the platform
Game template editorYes, all 254 prebuilt playables on every plan; building from scratch on Agency ($349.99/mo billed monthly)No, reuses existing Unity game project assets
Video playable editorYes, all plansNot a specific platform feature
Break / interaction triggersYes: tap, time, hold, path (every plan)Not documented as a platform feature
Particle FXYes, 29 presets + custom physics (every plan)Via Unity Editor; no platform-level preset system
Kinetic text animationsYes, 7 per-character presets (6 entrances and an idle loop) (every plan)Not a platform feature

AI features and what they cost

AIPlayable Ads MakerUnity Playworks
AI generationYes: a brand-new game from one sentence or a store link, playables built from editor blocks, re-themed templates and AI end cardsNone found - "Dynamic playables" automate variable A/B testing, not generation
AI editingChange anything by chat, with a restore point for every change, and A/B variants that change one thingNone found
AI pictures & soundsPictures in the playable's own art style and royalty-free sounds, all replaceableNone found
AI translationTranslate with AI into all 17 export languagesNone found
How AI is pricedAI credits every month on every paid plan: 200 (Solo) / 600 (Studio) / 2,400 (Agency). Each job shows its price first and charges only what it used.Not offered

What each AI job costs on Playable Ads Maker

JobTypicalAt most
A brand-new 3D AI game227-355 creditsquoted before it starts
A brand-new 2D AI game172-235 credits391 credits
A re-theme of an AI game63-113 credits166 credits
A change to an AI game by chat16-66 credits97 credits
A custom composed playable65-93 creditsquoted before it starts
An AI end card5-17 credits30 credits

Always free: editing anything by hand in the editor, going back to any restore point, the Playable Score and its one-click fixes, playing and remixing the AI examples, a job that fails on our side. Full AI price list · See what AI made

Unity Playworks's AI as stated on its own pages, checked 2026-10: unity.com/products/playworks, docs.lunalabs.io/docs/playable/pricing.

What Unity Playworks actually is

Unity Playworks (built on technology from Luna Labs, acquired by Unity) is a pipeline tool for Unity game studios to convert their existing game builds into playable ads. The primary workflow uses a Unity Editor plugin: install the Playworks Plugin as a Unity package, build a scene from your existing game, and the plugin generates output compatible with the Playworks Playable Game Engine. That output is uploaded to the Playworks web platform for per-network distribution, variant management, and analytics.

The platform's core value is reusing existing Unity game code and art for playable ads rather than rebuilding from scratch. The creative authoring happens in Unity Editor; Playworks handles distribution, optimisation, and analytics.

The JavaScript Playables path

Unity Playworks also supports uploading HTML5 playables built outside Unity via their JavaScript Playables path. This lets non-Unity developers use the Playworks platform for network distribution and analytics. However, this path loses the primary benefit of reusing Unity assets and still costs $15,000/month for multi-network access.

When Unity Playworks makes sense

Unity Playworks is built for one buyer: a Unity game studio that wants to reuse existing game code and assets directly in playable ads. For that use case, converting a live Unity game into a playable, it removes significant rebuild work. The Pro plan also includes Creative Testing (up to 256 automated variants) and Insights analytics for teams running high-volume UA at enterprise scale. These are real capabilities, but they come at $15,000/month and require an active Unity development environment.

Where Playable Ads Maker differs

No Unity, no plugin: build from the browser

Playable Ads Maker is a browser-based no-code editor. No Unity, no Unreal, no game engine of any kind is required. Marketers, designers, and growth teams can build playable ads directly from the browser using pre-built game templates, video upload, or the end card editor. There is no package to install, no project to build, and no CLI workflow between creation and export.

Break System: video-pause interaction mechanics

The Video Editor includes a Break System that has no documented equivalent in Unity Playworks. At configured timeline points, video playback pauses and the viewer must interact to continue. Trigger types include tap, Break Hold (hold finger for a set duration), and Break Hold Path (the viewer follows a path shape, such as an ellipse, rectangle, figure-8 or custom points, before playback resumes). Double-tap is also available. The result is a video ad that requires active participation rather than passive viewing: viewers tap through an interactive moment before the gameplay or end card appears. All trigger logic is configured visually with no code and exported as a single MRAID file.

254 playable templates without a Unity project

Playable Ads Maker's template library covers 254 playable templates: match-3, water sort, merge, bubble shooter, idle merge, spin wheel, flow connect, whack-a-mole, and more. These are fully working interactive mechanics, every one of them on every plan, Free included, with no existing game project required. Unity Playworks is built to reuse assets from games you already made; Playable Ads Maker lets you create the gameplay mechanics for the ad from scratch.

Particle FX and kinetic text, built in

Every plan, free included, has a particle FX system with 29 presets (confetti, coins, sparkle, fireworks, level-up bursts, embers, aurora and more) with emitter controls, color modes, and custom physics. Kinetic text animates individual characters with staggered effects across 7 presets. Both are self-contained in the exported ad with no external libraries. Unity Playworks does not include platform-level preset systems for these effects.

Multi-network access without a $15,000/month commitment

Every Playable Ads Maker plan, Free included, exports to all 12 networks; what a plan sets is how many go into one export. 2 per export costs $29.99/month billed monthly, and all 12 in a single export $349.99/month billed monthly. Unity Playworks' equivalent multi-network capability starts at $15,000/month. The $14,650/month difference (both on monthly billing) is significant for any team that is not a large-scale mobile game studio with a matching UA budget.

Which fits your situation

Use Unity Playworks if

  • You are a Unity game studio wanting to convert existing game builds into playable ads without rebuilding from scratch
  • You need automated multivariate Creative Testing across up to 256 variants
  • You need an integrated analytics dashboard with per-network, per-OS segmentation
  • Your UA budget supports $15,000/month for multi-network distribution

Use Playable Ads Maker if

  • You are a marketer, designer, or growth team, not a Unity game developer
  • You need video playable ads with tap, hold, or path-follow triggers that pause and resume the video
  • You want 254 no-code playable templates without an existing Unity project as a prerequisite
  • You need particle FX and kinetic text animations as built-in production tools, not hand-coded in Unity
  • Multi-network MRAID export at $29.99–$349.99/month billed monthly fits your budget better than $15,000/month

Frequently asked questions

Is Unity Playworks really free?

The Lite tier is free, but it only exports to Unity Ads, and no other ad network. Our free plan includes 2 free exports in your first 14 days and lets you pick any one of 12 networks per export. If you run campaigns on AppLovin, Meta, TikTok, Mintegral, or any other network, the free tier does not help with multi-network distribution. Multi-network export requires the Pro plan at $15,000/month.

Do I need Unity Editor installed to use Unity Playworks?

For the primary workflow, building playable ads from your own game assets, yes: Unity Editor is required. You install the Playworks Plugin as a Unity package, build in Unity, then upload the output to the Playworks web platform. Unity Playworks also supports a JavaScript/HTML5 path that accepts playables built outside Unity, but this path loses the core benefit of reusing existing Unity game assets.

What is Creative Testing in Unity Playworks and does Playable Ads Maker have it?

Creative Testing is a Unity Playworks Pro feature that lets you tag in-game elements as variables (backgrounds, characters, colors, text) and generate up to 256 permutations from one base creative. The platform then uses a multi-armed bandit approach to allocate impressions toward the highest-performing variant automatically. Playable Ads Maker does not currently have an equivalent automated multivariate testing system. That is a real advantage for studios that need large-scale variant testing.

Can a non-Unity developer use Unity Playworks?

Technically yes, via the JavaScript Playables path. You can upload an HTML5 playable built with any tool and use the Playworks platform for network distribution and analytics. But the $15,000/month Pro plan price is calibrated for Unity game studios that can reuse existing game code. For non-Unity developers, Playable Ads Maker or other self-serve tools are a more practical and cost-effective starting point.

Build a playable ad without Unity

No game engine, no plugin installation. Open the browser-based editor and start with a game template, video, or end card.

Open the editor

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