Plans & Pricing

Playable Ads Maker Pricing

Every feature and template on every plan, 12 ad networks, and AI that charges only what it uses.

Billed monthly · Prices include tax · Cancel anytime

Free

Build and test, free

$0/mo

Free forever to build and preview

2
trial exports
1
networks / export
—
AI credits / mo
—
team seats
  • Branding Screen on Exported Ads
  • No Credit Card Needed

Solo

For one creator

$29.99/mo

Billed monthly · cancel anytime

10
exports / mo
2
networks / export
200
AI credits / mo
1
team seat
  • Everything in Free, plus:
  • No Branding on Exported Ads
  • Email support

Studio

Most popular

For a growing team

$99.99/mo

Billed monthly · cancel anytime

100
exports / mo
3
networks / export
600
AI credits / mo
5
team seats
  • Everything in Solo, plus:
  • Priority email support

Agency

For agencies and studios

$349.99/mo

Billed monthly · cancel anytime

∞
exports / mo
All 12
networks / export
2,400
AI credits / mo
10
team seats
  • Everything in Studio, plus:
  • Build From Scratch in the Editor
  • Dedicated support

Export Pass

No subscription · pay per export · Watch how it works

$10/export

Use within 30 days of purchase

1 / pass
exports
1
networks / export
30 days
use within
—
AI credits
  • No Branding on Exported Ads
  • Any template, or from scratch (not game templates)

10 exports: $80 in passes or Solo $29.99/month

On every plan, Free includedFull creative toolkitAll 12 ad networksAll 40 end-screen templatesAll 254 prebuilt playablesUnlimited web previews17-language export
The 12 ad networks

Google, Meta, TikTok, Mintegral, Liftoff, Moloco, AppLovin, Unity, Pangle, Vungle, Chartboost, InMobi

On every paid planClient review linksCommentsWho's onlinePublic share linksExtra seats $9.99/mo each

The real comparison

Cheaper than one freelance playable

Most teams compare us with ordering a playable, not with another tool. Here is that comparison.

Ordering a custom playable

Freelancer
$500+
Agency
$3,000+

per playable

  • 1–4 weeks for each one
  • Every change is another round of briefs
  • A new variant to test is a new invoice

Playable Ads Maker · Solo

Per month
$29.99
Per export
~$3

10 exports a month

  • Start from a ready-made template
  • Change copy, art and colours yourself
  • Make A/B variants in the editor, no new brief

AI Lab

AI credits on every paid plan

Every job shows its price before it starts. It holds its maximum, charges what it used, and returns the rest.

How credits work →See what AI made →

Solo

200 AI credits

per month

About this many of any one, or a mix:

  • 02D AI games
  • 03D AI games
  • 2Custom playables
  • 5Template playables
  • 16End cards
  • 97A/B variants
  • 198Translations
Top up50 credits · $9

Up to 2 a month

Sign in on this plan to top up

Studio

600 AI credits

per month

About this many of any one, or a mix:

  • 22D AI games
  • 13D AI games
  • 6Custom playables
  • 15Template playables
  • 52End cards
  • 297A/B variants
  • 598Translations
Top up100 credits · $14

Up to 3 a month

Sign in on this plan to top up

Agency

2,400 AI credits

per month

About this many of any one, or a mix:

  • 102D AI games
  • 73D AI games
  • 27Custom playables
  • 62Template playables
  • 216End cards
  • 1,197A/B variants
  • 2,398Translations
Top up250 credits · $25

As many as you need

Sign in on this plan to top up

  • Monthly credits renew with your plan and do not roll over.
  • Top-up credits are used after your monthly credits and expire 12 months after your latest top-up.
  • Exporting a playable or end card made with AI does not use your monthly exports while your plan keeps that AI result. You already paid for the AI work in credits.

What each AI job costs

JobTypicalAt most
A brand-new 3D AI gameA complete original game with its art and end card, plus its own animated 3D characters227-355 creditsQuoted before it starts
A brand-new 2D AI gameA complete original game with its art and end card, checked in both orientations172-235 credits391
A re-theme of an AI gameSame rules, a new world, art and copy63-113 credits166
A change to an AI game by chatThe change made and checked16-66 credits97
A custom composed playableScenes, events, gameplay, art and sounds65-93 creditsQuoted before it starts
An AI end cardThree designs, the best one checked in both orientations5-17 credits30
A re-themed template playableNew words, colours and pictures on a game that already works25-40 creditsQuoted before it starts
A bigger change by chatAdd, remove or rewire part of a composed playable3-21 creditsQuoted before it starts
A visual design reviewAI looks at both orientations and lists fixes1-9 credits11
A light variation or A/B armCopy, colours or difficulty1-3 credits8
A small change by chatWords, colours and settings1-2 credits5
A new pictureGenerated in the playable's own art style1-3 creditsQuoted before it starts
Translation, per languageEvery line, placeholders kept1 credits3

Always free

  • Editing anything by hand in the editor
  • Going back to any restore point
  • The Playable Score and its one-click fixes
  • Playing and remixing the AI examples
  • A job that fails on our side

Need more?

  • Solo top-up50 for $9
  • Studio top-up100 for $14
  • Agency top-up250 for $25

Cheaper on a bigger plan. Top-up credits are used after your monthly credits and expire 12 months after your latest top-up.

Compare all features

Free includes every creative feature too. The plans differ in volume, team size and AI.

FeatureSoloStudioAgency
Volume & team
Exports / month
10
100
Unlimited
Cloud saved projects
5
20
100
Versions kept per project
2
5
10
Ad networks available (all 12 on every plan)
All 12
All 12
All 12
Ad networks per export
2
3
All 12
Team seats
1
5
10
Unbranded exports
Support
Email
Priority email
Dedicated
Pay as you go: Export Pass
Yes, any time, on top of the plan's 10 exports a month
Yes, any time, on top of the plan's 100 exports a month
Yes, any time (your exports are already unlimited)
Templates & editors
End screen templates
All 40
All 40
All 40
Prebuilt playable templates to re-skin & export
All 254
All 254
All 254
Build from scratch in the editor
Video playable editor
Template editor
17-language export
Break system: all triggers, hold & path
Particle FX: every preset & full physics
Kinetic text animations
Deep Link (dynamic CTA destinations)
AI Lab
AI credits / month
200
600
2,400
≈ brand-new 2D AI games / month
≈ 0
≈ 2
≈ 10
≈ brand-new 3D AI games / month (own 3D characters)
≈ 0
≈ 1
≈ 7
≈ AI end cards / month
≈ 16
≈ 52
≈ 216
≈ AI playables on our templates / month
≈ 5
≈ 15
≈ 62
AI credit top-up
50 for 9
100 for 14
250 for 25
AI Playable Maker, AI End Card Maker, chat edits, A/B variants, translation

Frequently asked questions

What counts as an export?

Each download of a build counts as one export, whether it is for one ad network or several. Exporting the same creative for three networks in one batch is one export.

Which ad networks can I export to on each plan?

All 12, on every plan, Free included: Google, Meta, TikTok, Mintegral, Liftoff, Moloco, AppLovin, Unity, Pangle, Vungle, Chartboost, InMobi. The plan sets how many you can pick in one export: 1 on Free, 2 on Solo, 3 on Studio, and every one of them at once on Agency. To reach a network outside this export, export again and pick it.

What is the difference between the Video editor and Template editor?

The Video Playable Maker starts from a video file. You add a mid-roll break overlay and an interactive end card, then export for each network. The Template editor and Playable Ads Maker build end cards and interactive playables from scratch or from prebuilt end-screen templates, with no video needed.

What is Deep Link and which plans include it?

Deep Link carries the choices a player makes inside your ad into the click-through URL, so the landing page opens on the thing they picked instead of a generic page. It is on every plan, free included. On a website destination the choices are appended as query parameters. For an app, you paste your tracking link (AppsFlyer OneLink, Adjust, Branch, Singular or Kochava) and the value reaches the app after install. App stores cannot carry parameters themselves, so app deep linking needs a tracking link.

Do I still need an App Store or Google Play URL if I use a tracking link?

No. The tracking link is the click itself. It sends people to the right store for their platform when the app is not installed, and handles desktop and web fallbacks too. When you set one, the store URL fields become optional and the export never opens them.

Is there a free plan?

Yes. Every creative feature is on every plan, free included: particles, kinetic text, variables, game templates, the break system and deep links. A free account gets 2 free exports in your first 14 days, each a real submittable package for one ad network of your choice, with our branding screen and a shareable preview link. After that, building, play-testing and web previews stay free. Like every plan, it reaches all 40 end screen templates, all 254 prebuilt playable templates to re-skin and export, and any of the 12 ad networks. It also saves 1 project to the cloud, so you can carry on from any device. Every paid plan removes the branding screen and adds monthly exports, several networks per export, more cloud projects and version history; Agency adds building from scratch in the editor. You can use the editor itself without an account.

What is branding on exports?

On the free plan, exported playable ads open with a brief "Powered by playableadsmaker.com" screen. Every paid plan (Solo, Studio and Agency) removes it.

How does billing work?

Plans are billed monthly. You can upgrade, downgrade or cancel at any time from your account page.

Do prices include tax?

Yes. The price on each plan is the price you pay. Any sales tax or VAT due where you live is already included, and your receipt shows it.

Do Export Passes expire?

Yes. Each purchase is valid for 30 days from the day you buy it, and the passes that expire soonest are used first. The export window shows how many you have and when they expire. An expired pass is not refunded.

What happens to my Export Passes if I subscribe?

They keep working until their own expiry date, and you can buy more any time, on top of your plan, as extra exports. Your plan's monthly exports are always used first, and a pass is spent only past the plan's limit, so a pass you hold may expire unused if your plan covers the month. What you spent on passes used in the last 30 days comes off your first plan payment. A pass export is always one ad network per pass; a plan export carries the plan's networks per export.

Can I pay per export?

Yes, with an Export Pass and no subscription: 1 export for $10, 3 for $27 or 5 for $42, prices include tax. 1 pass = 1 export to 1 network; use within 30 days. A second network is a second pass, and every re-export or variation uses a pass too. Passes are valid for 30 days; expired passes are not refunded. 10 exports: $80 in passes or Solo $29.99/month. What you spent on passes used in the last 30 days comes off your first plan payment. It covers any project except from-scratch game templates (those are Agency). Web previews stay free and unlimited - they never use a pass.

Do web previews use up my exports?

No. Web previews are free and unlimited on every plan, free included, and never count against your monthly exports. Each project keeps one shareable preview link, so the link you send a client always opens the latest build rather than changing every time you rebuild. Previews are for showing work: the click-through is turned off in them. An export is what gets you the ad-network package.

How do AI credits work?

Every paid plan includes AI credits each month - 200 on Solo, 600 on Studio, 2,400 on Agency. Each AI job shows its price before it starts (an "about" range and a maximum), and charges only what it used. A job that fails on our side costs nothing. Monthly credits renew with your plan and do not roll over. Top-up credits are used after your monthly credits and expire 12 months after your latest top-up. Exporting a playable or end card made with AI does not use your monthly exports while your plan keeps that AI result. You already paid for the AI work in credits.

What can I make with AI credits?

It depends on the job - the list above gives each one's typical credits and its maximum. A brand-new 3D AI game with its own rigged and animated characters costs the most, then a 2D AI game, then an AI end card, a playable on one of our templates, A/B variants and translations. In a month, Solo makes about 16 AI end cards or 5 template playables (a brand-new AI game needs 391 credits free to start); Studio makes about 2 brand-new 2D AI games or 1 in 3D, or 52 AI end cards; Agency makes about 10 brand-new 2D AI games or 7 in 3D, or 216 AI end cards. Everything AI makes opens in the full editor, and changing it by hand costs nothing.

Can I buy more AI credits?

Yes. Every paid plan has its own top-up, and credits are cheaper on a bigger plan: Solo 50 credits for $9 (up to 2 a month), Studio 100 credits for $14 (up to 3 a month), Agency 250 credits for $25 (no limit). Top-up credits are used after your monthly credits and expire 12 months after your latest top-up. Once a plan's top-ups are used up for the month, moving to the next plan up is the way to get more.

Is there a free AI trial?

No. Before you pay, you can play and remix what we made with AI on the AI page and in the AI editors. AI comes with every paid plan.

What do I need to get started?

Nothing. The editor opens without an account or a card, so you can build a whole ad first. A free account adds 2 free exports in your first 14 days, one ad network each, with our branding. Every creative feature and every template is on every plan. A paid plan adds unbranded exports every month, several networks per export, more cloud projects and version history, and Agency adds building from scratch in the editor.

Build your first playable ad free

Open the editor without an account and build the whole ad. Export it free (2 free exports in your first 14 days), and pick a plan when you need more.