Plans & Pricing
Playable Ads Maker Pricing
Every feature and template on every plan, 12 ad networks, and AI that charges only what it uses.
Billed monthly · Prices include tax · Cancel anytime
Free
Build and test, free
Free forever to build and preview
- 2
- trial exports
- 1
- networks / export
- —
- AI credits / mo
- —
- team seats
- Branding Screen on Exported Ads
- No Credit Card Needed
Solo
For one creator
Billed monthly · cancel anytime
- 10
- exports / mo
- 2
- networks / export
- 200
- AI credits / mo
- 1
- team seat
- Everything in Free, plus:
- No Branding on Exported Ads
- Email support
Studio
Most popularFor a growing team
Billed monthly · cancel anytime
- 100
- exports / mo
- 3
- networks / export
- 600
- AI credits / mo
- 5
- team seats
- Everything in Solo, plus:
- Priority email support
Agency
For agencies and studios
Billed monthly · cancel anytime
- ∞
- exports / mo
- All 12
- networks / export
- 2,400
- AI credits / mo
- 10
- team seats
- Everything in Studio, plus:
- Build From Scratch in the Editor
- Dedicated support
Export Pass
No subscription · pay per export · Watch how it works
Use within 30 days of purchase
- 1 / pass
- exports
- 1
- networks / export
- 30 days
- use within
- —
- AI credits
- No Branding on Exported Ads
- Any template, or from scratch (not game templates)
10 exports: $80 in passes or Solo $29.99/month
The 12 ad networks
Google, Meta, TikTok, Mintegral, Liftoff, Moloco, AppLovin, Unity, Pangle, Vungle, Chartboost, InMobi
The real comparison
Cheaper than one freelance playable
Most teams compare us with ordering a playable, not with another tool. Here is that comparison.
Ordering a custom playable
- Freelancer
- $500+
- Agency
- $3,000+
per playable
- 1–4 weeks for each one
- Every change is another round of briefs
- A new variant to test is a new invoice
Playable Ads Maker · Solo
- Per month
- $29.99
- Per export
- ~$3
10 exports a month
- Start from a ready-made template
- Change copy, art and colours yourself
- Make A/B variants in the editor, no new brief
AI Lab
AI credits on every paid plan
Every job shows its price before it starts. It holds its maximum, charges what it used, and returns the rest.
Solo
200 AI credits
per monthAbout this many of any one, or a mix:
- 02D AI games
- 03D AI games
- 2Custom playables
- 5Template playables
- 16End cards
- 97A/B variants
- 198Translations
Up to 2 a month
Sign in on this plan to top up
Studio
600 AI credits
per monthAbout this many of any one, or a mix:
- 22D AI games
- 13D AI games
- 6Custom playables
- 15Template playables
- 52End cards
- 297A/B variants
- 598Translations
Up to 3 a month
Sign in on this plan to top up
Agency
2,400 AI credits
per monthAbout this many of any one, or a mix:
- 102D AI games
- 73D AI games
- 27Custom playables
- 62Template playables
- 216End cards
- 1,197A/B variants
- 2,398Translations
As many as you need
Sign in on this plan to top up
- Monthly credits renew with your plan and do not roll over.
- Top-up credits are used after your monthly credits and expire 12 months after your latest top-up.
- Exporting a playable or end card made with AI does not use your monthly exports while your plan keeps that AI result. You already paid for the AI work in credits.
What each AI job costs
| Job | Typical | At most |
|---|---|---|
| A brand-new 3D AI gameA complete original game with its art and end card, plus its own animated 3D characters | 227-355 credits | Quoted before it starts |
| A brand-new 2D AI gameA complete original game with its art and end card, checked in both orientations | 172-235 credits | 391 |
| A re-theme of an AI gameSame rules, a new world, art and copy | 63-113 credits | 166 |
| A change to an AI game by chatThe change made and checked | 16-66 credits | 97 |
| A custom composed playableScenes, events, gameplay, art and sounds | 65-93 credits | Quoted before it starts |
| An AI end cardThree designs, the best one checked in both orientations | 5-17 credits | 30 |
| A re-themed template playableNew words, colours and pictures on a game that already works | 25-40 credits | Quoted before it starts |
| A bigger change by chatAdd, remove or rewire part of a composed playable | 3-21 credits | Quoted before it starts |
| A visual design reviewAI looks at both orientations and lists fixes | 1-9 credits | 11 |
| A light variation or A/B armCopy, colours or difficulty | 1-3 credits | 8 |
| A small change by chatWords, colours and settings | 1-2 credits | 5 |
| A new pictureGenerated in the playable's own art style | 1-3 credits | Quoted before it starts |
| Translation, per languageEvery line, placeholders kept | 1 credits | 3 |
Always free
- Editing anything by hand in the editor
- Going back to any restore point
- The Playable Score and its one-click fixes
- Playing and remixing the AI examples
- A job that fails on our side
Need more?
- Solo top-up50 for $9
- Studio top-up100 for $14
- Agency top-up250 for $25
Cheaper on a bigger plan. Top-up credits are used after your monthly credits and expire 12 months after your latest top-up.
Compare all features
Free includes every creative feature too. The plans differ in volume, team size and AI.
| Feature | Solo | Studio | Agency |
|---|---|---|---|
| Volume & team | |||
| Exports / month | 10 | 100 | Unlimited |
| Cloud saved projects | 5 | 20 | 100 |
| Versions kept per project | 2 | 5 | 10 |
| Ad networks available (all 12 on every plan) | All 12 | All 12 | All 12 |
| Ad networks per export | 2 | 3 | All 12 |
| Team seats | 1 | 5 | 10 |
| Unbranded exports | |||
| Support | Email | Priority email | Dedicated |
| Pay as you go: Export Pass | Yes, any time, on top of the plan's 10 exports a month | Yes, any time, on top of the plan's 100 exports a month | Yes, any time (your exports are already unlimited) |
| Templates & editors | |||
| End screen templates | All 40 | All 40 | All 40 |
| Prebuilt playable templates to re-skin & export | All 254 | All 254 | All 254 |
| Build from scratch in the editor | |||
| Video playable editor | |||
| Template editor | |||
| 17-language export | |||
| Break system: all triggers, hold & path | |||
| Particle FX: every preset & full physics | |||
| Kinetic text animations | |||
| Deep Link (dynamic CTA destinations) | |||
| AI Lab | |||
| AI credits / month | 200 | 600 | 2,400 |
| ≈ brand-new 2D AI games / month | ≈ 0 | ≈ 2 | ≈ 10 |
| ≈ brand-new 3D AI games / month (own 3D characters) | ≈ 0 | ≈ 1 | ≈ 7 |
| ≈ AI end cards / month | ≈ 16 | ≈ 52 | ≈ 216 |
| ≈ AI playables on our templates / month | ≈ 5 | ≈ 15 | ≈ 62 |
| AI credit top-up | 50 for 9 | 100 for 14 | 250 for 25 |
| AI Playable Maker, AI End Card Maker, chat edits, A/B variants, translation | |||
- Secure checkout, PCI DSS compliant
- No contracts. Cancel anytime
- Access starts when you subscribe
- Questions? Contact us →
Frequently asked questions
What counts as an export?
Each download of a build counts as one export, whether it is for one ad network or several. Exporting the same creative for three networks in one batch is one export.
Which ad networks can I export to on each plan?
All 12, on every plan, Free included: Google, Meta, TikTok, Mintegral, Liftoff, Moloco, AppLovin, Unity, Pangle, Vungle, Chartboost, InMobi. The plan sets how many you can pick in one export: 1 on Free, 2 on Solo, 3 on Studio, and every one of them at once on Agency. To reach a network outside this export, export again and pick it.
What is the difference between the Video editor and Template editor?
The Video Playable Maker starts from a video file. You add a mid-roll break overlay and an interactive end card, then export for each network. The Template editor and Playable Ads Maker build end cards and interactive playables from scratch or from prebuilt end-screen templates, with no video needed.
What is Deep Link and which plans include it?
Deep Link carries the choices a player makes inside your ad into the click-through URL, so the landing page opens on the thing they picked instead of a generic page. It is on every plan, free included. On a website destination the choices are appended as query parameters. For an app, you paste your tracking link (AppsFlyer OneLink, Adjust, Branch, Singular or Kochava) and the value reaches the app after install. App stores cannot carry parameters themselves, so app deep linking needs a tracking link.
Do I still need an App Store or Google Play URL if I use a tracking link?
No. The tracking link is the click itself. It sends people to the right store for their platform when the app is not installed, and handles desktop and web fallbacks too. When you set one, the store URL fields become optional and the export never opens them.
Is there a free plan?
Yes. Every creative feature is on every plan, free included: particles, kinetic text, variables, game templates, the break system and deep links. A free account gets 2 free exports in your first 14 days, each a real submittable package for one ad network of your choice, with our branding screen and a shareable preview link. After that, building, play-testing and web previews stay free. Like every plan, it reaches all 40 end screen templates, all 254 prebuilt playable templates to re-skin and export, and any of the 12 ad networks. It also saves 1 project to the cloud, so you can carry on from any device. Every paid plan removes the branding screen and adds monthly exports, several networks per export, more cloud projects and version history; Agency adds building from scratch in the editor. You can use the editor itself without an account.
What is branding on exports?
On the free plan, exported playable ads open with a brief "Powered by playableadsmaker.com" screen. Every paid plan (Solo, Studio and Agency) removes it.
How does billing work?
Plans are billed monthly. You can upgrade, downgrade or cancel at any time from your account page.
Do prices include tax?
Yes. The price on each plan is the price you pay. Any sales tax or VAT due where you live is already included, and your receipt shows it.
Do Export Passes expire?
Yes. Each purchase is valid for 30 days from the day you buy it, and the passes that expire soonest are used first. The export window shows how many you have and when they expire. An expired pass is not refunded.
What happens to my Export Passes if I subscribe?
They keep working until their own expiry date, and you can buy more any time, on top of your plan, as extra exports. Your plan's monthly exports are always used first, and a pass is spent only past the plan's limit, so a pass you hold may expire unused if your plan covers the month. What you spent on passes used in the last 30 days comes off your first plan payment. A pass export is always one ad network per pass; a plan export carries the plan's networks per export.
Can I pay per export?
Yes, with an Export Pass and no subscription: 1 export for $10, 3 for $27 or 5 for $42, prices include tax. 1 pass = 1 export to 1 network; use within 30 days. A second network is a second pass, and every re-export or variation uses a pass too. Passes are valid for 30 days; expired passes are not refunded. 10 exports: $80 in passes or Solo $29.99/month. What you spent on passes used in the last 30 days comes off your first plan payment. It covers any project except from-scratch game templates (those are Agency). Web previews stay free and unlimited - they never use a pass.
Do web previews use up my exports?
No. Web previews are free and unlimited on every plan, free included, and never count against your monthly exports. Each project keeps one shareable preview link, so the link you send a client always opens the latest build rather than changing every time you rebuild. Previews are for showing work: the click-through is turned off in them. An export is what gets you the ad-network package.
How do AI credits work?
Every paid plan includes AI credits each month - 200 on Solo, 600 on Studio, 2,400 on Agency. Each AI job shows its price before it starts (an "about" range and a maximum), and charges only what it used. A job that fails on our side costs nothing. Monthly credits renew with your plan and do not roll over. Top-up credits are used after your monthly credits and expire 12 months after your latest top-up. Exporting a playable or end card made with AI does not use your monthly exports while your plan keeps that AI result. You already paid for the AI work in credits.
What can I make with AI credits?
It depends on the job - the list above gives each one's typical credits and its maximum. A brand-new 3D AI game with its own rigged and animated characters costs the most, then a 2D AI game, then an AI end card, a playable on one of our templates, A/B variants and translations. In a month, Solo makes about 16 AI end cards or 5 template playables (a brand-new AI game needs 391 credits free to start); Studio makes about 2 brand-new 2D AI games or 1 in 3D, or 52 AI end cards; Agency makes about 10 brand-new 2D AI games or 7 in 3D, or 216 AI end cards. Everything AI makes opens in the full editor, and changing it by hand costs nothing.
Can I buy more AI credits?
Yes. Every paid plan has its own top-up, and credits are cheaper on a bigger plan: Solo 50 credits for $9 (up to 2 a month), Studio 100 credits for $14 (up to 3 a month), Agency 250 credits for $25 (no limit). Top-up credits are used after your monthly credits and expire 12 months after your latest top-up. Once a plan's top-ups are used up for the month, moving to the next plan up is the way to get more.
Is there a free AI trial?
No. Before you pay, you can play and remix what we made with AI on the AI page and in the AI editors. AI comes with every paid plan.
What do I need to get started?
Nothing. The editor opens without an account or a card, so you can build a whole ad first. A free account adds 2 free exports in your first 14 days, one ad network each, with our branding. Every creative feature and every template is on every plan. A paid plan adds unbranded exports every month, several networks per export, more cloud projects and version history, and Agency adds building from scratch in the editor.
Build your first playable ad free
Open the editor without an account and build the whole ad. Export it free (2 free exports in your first 14 days), and pick a plan when you need more.