In this video
- Change an AI playable in plain words
- Every change is a restore point - going back is free
- A/B variants that change one thing, saved as their own projects
- Every export tagged, so your network reports variants apart
- Translate every line into 17 languages, then check each one
About this video
An AI playable in Playable Ads Maker is a starting point, not a finished file. Ask for changes in plain words and each one becomes a restore point you can go back to for free. Make A/B variants that change one thing - the call to action, the hook, the colours - each saved as its own project and tagged in every export, so your ad network reports them apart. Then translate every line into 17 languages and check each one in the preview.
Playable Ads Maker - playable ads and end cards, with or without AI.
Transcript
Your AI playable is a starting point. Here's how to change it, test it, and take it worldwide.
In this video: change it by chat, go back any time, make A/B variants, and translate it.
Open any result from My generations.
Read the full transcriptShow less
Ask for a change in plain words. Make the headlines punchier.
Seconds later, it's done, and saved as a restore point.
Don't like it? Restore any point, for free.
To find what converts, make a variant that changes one thing. Here, the call to action.
Variant B is its own project, and every export is tagged, so your network reports the two apart.
Going global? Translate every line into 17 languages.
Then switch the language, and check each one.
That's how you iterate with AI. Change it, test it, translate it, and ship. See you in the next video!