One Playable Ad File, Every Language

One exported playable ad carries every language and picks the viewer's - with Arabic aligned to the side an Arabic reader starts from.

  • Short
  • 0:50
  • Published Sep 23, 2026

About this video

Translations are embedded in the exported file, which picks the viewer's language as it loads. The full tutorial covers the Localization panel, CSV import and export, right-to-left, and checking long languages.

Playable Ads Maker - playable ads and end cards, no code.

Transcript

One ad, the same screen, in English, French, Arabic and German. Nothing was rebuilt - the words changed, and the Arabic headline moved to the side an Arabic reader starts from.

Now Arabic. The headline was aligned left - and in Arabic it moves to the right edge, because that's where an Arabic reader starts. Centred text stays centred, and nothing else moves.

Three mistakes to avoid. One: an empty cell in an imported file doesn't mean skip - it clears that translation. Send back only the columns you mean to change.

That's localization. Next up, kinetic text. See you in the next video!

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