Exporting a Playable Ad: One File Per Network

What the export window decides: a web preview is free and never spends an export, every ad network you tick gets its own ready-to-upload file, and each one has its own size cap — 5 MB for most, 4 for AppLovin, 3 for Chartboost, 2 for Meta.

  • Short
  • 0:58
  • Captions in 18 languages
  • Published Sep 21, 2026

About this video

The full tutorial on our channel walks the whole export window: the build check, the free web preview, languages, all thirteen ad networks, store links, Deep Link, the size estimate and the built-in asset compressor.

Transcript

Captions in 18 languages on YouTube

Tap what you want, and this grocery ad re-prices itself — basket, delivery, the lot. In a minute it stops being a thing on screen and becomes a file an ad network can run.

There is a catch, and it is deliberate. In a preview-only build the click-through is not disabled, it is removed: no store link, no web address, nothing left in the file to switch back on. A free build with a working call-to-action would be a finished ad nobody paid for.

The little “i” is that network’s size cap. Most of them take 5 MB. AppLovin takes 4, Chartboost 3, and Meta 2 — and the window measures your build against the strictest one you have ticked, not against the average.

Build your first one free, at playableadsmaker.com.

Build it yourself for free

Building and previewing cost nothing and need no card. Export when it is ready.

Start creating