Exporting a Playable Ad: One File Per Network

What the export window decides: a web preview is free and never spends an export, every ad network you tick gets its own ready-to-upload file, and each one has its own size cap — 5 MB for most, 4 for AppLovin, 3 for Chartboost, 2 for Meta.

  • Short
  • 0:58
  • Captions in 18 languages
  • Published Sep 21, 2026

About this video

The full tutorial on our channel walks the whole export window: the build check, the free web preview, languages, all thirteen ad networks, store links, Deep Link, the size estimate and the built-in asset compressor.

Transcript

Captions in 18 languages on YouTube

Tap what you want, and this grocery ad re-prices itself — basket, delivery, the lot. In a minute it stops being a thing on screen and becomes a file an ad network can run.

There is a catch, and it is deliberate. In a preview-only build the click-through is not disabled, it is removed: no store link, no web address, nothing left in the file to switch back on. A free build with a working call-to-action would be a finished ad nobody paid for.

The little “i” is that network’s size cap. Most of them take 5 MB. AppLovin takes 4, Chartboost 3, and Meta 2 — and the window measures your build against the strictest one you have ticked, not against the average.

Build your first one free, at playableadsmaker.com.

Build it yourself — free

Building and previewing cost nothing and need no card. Export when it is ready.

Start creating