Playable Ads Maker Editor Tour: Every Panel and Shortcut

A panel-by-panel tour of the Playable Ads Maker editor: header, top bar and snap grid, scenes and the object list, the canvas, the properties tabs, Play, multi-select with align and distribute, and every keyboard shortcut.

  • Video tutorial
  • 2:59
  • 7 chapters
  • Published Sep 24, 2026

In this video

  • The header and the top bar
  • Zoom, Fit and the snap grid
  • Scenes and the object list: order, hide, lock, duplicate, delete
  • The canvas: select, move, resize, deselect
  • The properties tabs and the Play bar
  • Multi-select, align and distribute
  • Keyboard shortcuts: nudge, duplicate, copy, paste, delete, undo, redo
  • Three mistakes to avoid

About this video

A tour of the Playable Ads Maker editor, panel by panel: the header with Localization, Variables and Export; the top bar with undo, zoom and the snap grid; the scene and object lists; selecting, moving and resizing on the canvas; the General, Animate, FX and Events tabs; Play and the orientation switch; multi-select with align and distribute; and the keyboard shortcuts that make building faster.

Playable Ads Maker - build playable ads and end cards, export to 12 ad networks.

Transcript

Three badges, all over the place. Select them, line up the tops, space them evenly - and one key takes it all back.

That's the editor, panel by panel: the header, the object list, the canvas, the properties, Play - and the shortcuts that save you an hour.

Across the top: Localization and Variables, your save options, the light or dark theme, the build check - and Export.

Read the full transcript

Under it: undo and redo, and the zoom - Fit puts the whole canvas in view. Then the snap grid: switch it on, pick a size, and show the lines.

On the left, your scenes. Add one here; double-click a scene to rename it.

Below, every object in the scene. The top row is in front. Each row moves up or down, hides, locks, duplicates or deletes - and a right click opens the same menu.

On the canvas, click to select, drag to move, and pull a corner to resize. Clicking the background clears the selection - so does Escape.

The right panel is whatever you selected: General for its settings, Animate for motion, FX for effects, and Events for what it does.

Under the canvas: Play runs the scene the way the ad will, the volume, and the orientation switch - the portrait and landscape video covers that one.

Shift-click to select several - in the list, or right on the canvas. A bar appears: hide, lock, bring to front, and the align buttons.

Align top edges lines them up. Distribute horizontally spaces them evenly - that one needs three or more.

The arrow keys nudge five pixels, one with Shift. Control D duplicates. Control C and V copy and paste. Delete removes it.

And Control Z undoes, fifty steps back. Control Y - or Control Shift Z - brings it back.

Three mistakes to avoid. One: aligning a locked object. Locked objects are skipped - unlock them first.

Two: distributing two objects. Distribute needs three; with two, it does nothing.

Three: fighting the snap. Snap pulls every drag onto the grid - switch it off for fine placement, or nudge with Shift and the arrows.

That's the editor. See you in the next video!

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