In this video
- Adding a Timer and setting its duration
- Four formats: 01:30, 90, 01:00:00 and 1m 30s
- Size, colour, weight and a background plate
- Why it holds still while you edit
- At Second: do something with N seconds left
- Timer End: go to the End Card at zero
- When a timer starts in the exported ad
- Three mistakes to avoid
About this video
The countdown timer is an object you place like any text: it counts down from the duration you set, in the format you pick, and it has two triggers of its own - At Second, which fires with that many seconds left, and Timer End. This tutorial builds a ten-second gift countdown that changes its headline at three seconds and moves to the End Card at zero, and explains when a timer starts in the exported ad: with its scene, so a timer on an End Card starts when the End Card appears.
Playable Ads Maker - build playable ads and end cards, export to 13 ad networks.
Transcript
Ten seconds to claim the gift. At three, the headline changes. At zero, the ad moves on - on its own.
That's the countdown timer. In the next few minutes you'll add one, pick its format, style it, and make things happen at any second - and at zero.
Add New Object, Timer. It reads thirty seconds, and it only ever counts down.
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Duration is in seconds. I'll use ninety for a moment, to show the formats.
Minutes and seconds. Just the seconds. Hours, minutes and seconds, for a long sale. And one minute thirty, for a friendly look.
For this ad, ten seconds is plenty. Back to minutes and seconds.
It's text, so size, colour and weight work as you'd expect. Background plate gives it a panel, with its own colour and rounded corners.
Notice it isn't moving. A timer holds at full while you edit - it only runs when you press Play, or in the ad.
The timer has its own triggers, on its Events tab: At Second, and Timer End.
At Second counts what's LEFT. At three seconds left, set the headline's text to Last chance.
And at Timer End, go to the End Card.
Press Play.
Ten, nine... at three, the headline changes. And at zero, the End Card.
In the ad, a timer starts when its scene starts. Put one on an End Card, and it starts when the End Card appears - not when the ad loads.
Three mistakes to avoid. One: At Second is time left, not time passed. Three means three seconds before the end.
Two: digits typed into a text never move. If it says it's counting, use a Timer.
Three: judging it in the editor. It only ticks, and its rules only fire, in Play or in the ad.
That's the countdown timer. See you in the next video!