Tap play to run the real export

Whack-a-Mole - Mole Mayhem
The whack-a-mole reflex loop with targets to hit and one to leave alone, in a mole-meadow or zombie-graveyard style. Suits arcade and quick-reaction apps.
- Best for
- Reflex, arcade and quick-reaction games
- Gesture
- Tap
- First 3 seconds
- Holes on a lawn; a target pops up and the viewer taps it before it ducks back down.
- 2D / 3D
- 2D
- Orientations
- Portrait and landscape
- Languages
- English + 17 more, built in
Bonk the moles before they duck - a mallet on every tap, a golden mole worth three, and a bomb to leave alone.
This is the real build. The frame runs the actual web preview export, the same HTML5 you would upload to a network. Play it through to the end card and tap the CTA. Only the store redirect is turned off.
Opens in the editor with this template loaded. Swap in your art, copy and store link. Export it on the free plan. No card needed.
- Type
- Mini-game playable ad
- Export
- 12 ad networks
- Format
- HTML5, single file or ZIP, per network
- Plan
- Free to edit & export
Exports to
- Unity Ads
- AppLovin MAX
- Google Ads / AdMob
- Meta (Facebook & Instagram)
- TikTok Ads
- Mintegral
- Vungle (Liftoff Monetize)
- Chartboost
- Moloco
- InMobi
- Liftoff (Accelerate)
- TikTok Ad Network (formerly Pangle)
New to this format? How mini-game templates work · Check a build against network specs
Watch it played
Other styles of this game
The same Whack a Tap mechanic with different art, layout and tuning. Each one remixes the same way.






