Editor Feature
Interactive end card maker
The end card is the screen a user sees right after playing, when they are most likely to install. A weak end card wastes the attention the playable earned; a good one turns it into installs. The end card editor is built for this screen. It has 40 prebuilt templates covering the common layouts (logo reveal, rating prompt, feature showcase, character spotlight, countdown and more) and the full object and animation toolset for your own designs.
Every element on the canvas (image, text, button, CTA button, particle FX) carries its own entrance animation timeline. Stagger them so the background fades in first, the headline slides up second, and the CTA button scales in last with a bounce effect. CTA buttons use MRAID-aware store redirect logic that resolves the correct App Store or Google Play URL at runtime without hardcoding a destination in the creative file, allowing the same export to serve both iOS and Android placements.
The end card editor operates as a standalone mode. You can build and export an end card entirely on its own, without a video or game template. When used inside a Video or Image editor project, it appears as the final scene that the Game End or video-end event transitions to. All 12 supported ad networks are available as export targets from the end card editor, and the same per-network SDK injection and asset compression system used by the other editors applies here.
How it works
Start from a template or blank canvas
Opening the End Card editor presents a template gallery of 40 prebuilt layouts. Templates are annotated with their primary use case (character spotlight, feature grid, app store mock, countdown timer, rating prompt and so on) so you can pick one that fits your campaign. Choosing a template populates the canvas with placeholder objects at their final positions; you replace the placeholder content without touching layout or animation settings. Alternatively, start from a blank canvas and build from scratch using the Add Object panel.
Replace content and adjust layout
Select any object on the canvas to open its properties. Images accept drag-and-drop uploads or picks from the built-in asset library. Text objects support all font options including custom uploads, and text auto-expand height ensures the bounding box grows to fit word-wrapped content without manual resizing. The snap-to-grid system helps align multiple objects precisely, and the alignment tools in the multi-select bar let you distribute objects evenly across the canvas in one click.
Configure entrance animations
Open the Animate tab on any object to set its entrance transition type (fade, slide, scale, bounce, and more), duration in milliseconds, and delay from scene entry. Delay is what builds a sequence: set the background to delay 0, the headline to delay 200ms, the subtext to delay 400ms, and the CTA button to delay 600ms, and the end card builds up in order instead of appearing all at once. Particle FX objects can be set to trigger on scene entry or after a specific delay to punctuate the reveal.
Set the CTA and export
The CTA Button object is a special type that handles install redirection via the ad network's MRAID or SDK layer, so you do not specify a hardcoded URL in the creative. The export modal requires at least one CTA Button or End Card object before the download button becomes active, which prevents accidentally shipping a creative without a conversion path. Select the target network, set your preferred compression quality, and download the self-contained HTML5 file.
Specifications
| Property | Detail |
|---|---|
| Prebuilt templates | 40 |
| Object types | Image, text, button, CTA button, particle FX, overlay tint |
| CTA redirect | MRAID-aware store redirect, no hardcoded URL in the creative |
| Animation | Per-object entrance transitions with configurable delay and easing |
| Export targets | 12 networks (Meta, Google, Unity, Mintegral, Chartboost, AppLovin, Moloco, and more) |
| Standalone mode | Exports as an independent end card, no video or game required |
Ad networks you can export to
Every export target has its own guide to that network's size limit, CTA wiring and upload steps:
- Unity Ads playable ads
- AppLovin MAX playable ads
- Google Ads / AdMob playable ads
- Meta (Facebook & Instagram) playable ads
- TikTok Ads playable ads
- Mintegral playable ads
- Vungle (Liftoff Monetize) playable ads
- Chartboost playable ads
- Moloco playable ads
- InMobi playable ads
- Liftoff (Accelerate) playable ads
- TikTok Ad Network (formerly Pangle) playable ads
Use cases
Casual game with a feature reveal layout
Casual game end cards convert best when they show the breadth of content players can access post-install. A feature grid template (2×2 or 3×1 image grid) with staggered fade-in animations for each feature tile, a bold app name headline, and a star rating row above the CTA button communicates depth quickly. Adding a confetti particle emitter on scene entry with a 300ms delay adds a celebration without competing with the content.
Competitive or strategy game with character spotlight
Strategy and hero collector games suit end cards that put a hero or character front and centre. A character spotlight template places a full-height character image on one side and the game title, tagline, and CTA on the other. An entrance transition that slides the character in from offscreen, combined with a scale bounce on the CTA button, makes the character arrive. A kinetic text animation on the headline matches the pace of the genre.
Hyper-casual game with a countdown-to-download end card
Hyper-casual end cards that include a countdown timer ("Download in 3… 2… 1") add urgency, which tends to lift CTR on programmatic placements. Build this using a text object configured with kinetic typewriter animation for each second value, combined with a Timed Appearance to swap the display text at each second mark. The CTA button scales in on the zero mark with a bounce entrance transition, so the countdown ends on the button.
Video playable end card after a break interaction
When the end card follows a video with breaks, users arrive having just completed an interaction, so they are already engaged. That suits a simpler end card: one hero image, a one-line benefit and a large CTA button. Keeping it short respects the viewer's time and makes the install feel like the next step rather than something they have to be talked into.