Editor Feature

Interactive end card maker

The end card is the screen a user sees right after playing, when they are most likely to install. A weak end card wastes the attention the playable earned; a good one turns it into installs. The end card editor is built for this screen. It has 40 prebuilt templates covering the common layouts (logo reveal, rating prompt, feature showcase, character spotlight, countdown and more) and the full object and animation toolset for your own designs.

Every element on the canvas (image, text, button, CTA button, particle FX) carries its own entrance animation timeline. Stagger them so the background fades in first, the headline slides up second, and the CTA button scales in last with a bounce effect. CTA buttons use MRAID-aware store redirect logic that resolves the correct App Store or Google Play URL at runtime without hardcoding a destination in the creative file, allowing the same export to serve both iOS and Android placements.

The end card editor operates as a standalone mode. You can build and export an end card entirely on its own, without a video or game template. When used inside a Video or Image editor project, it appears as the final scene that the Game End or video-end event transitions to. All 12 supported ad networks are available as export targets from the end card editor, and the same per-network SDK injection and asset compression system used by the other editors applies here.

How it works

Start from a template or blank canvas

Opening the End Card editor presents a template gallery of 40 prebuilt layouts. Templates are annotated with their primary use case (character spotlight, feature grid, app store mock, countdown timer, rating prompt and so on) so you can pick one that fits your campaign. Choosing a template populates the canvas with placeholder objects at their final positions; you replace the placeholder content without touching layout or animation settings. Alternatively, start from a blank canvas and build from scratch using the Add Object panel.

Replace content and adjust layout

Select any object on the canvas to open its properties. Images accept drag-and-drop uploads or picks from the built-in asset library. Text objects support all font options including custom uploads, and text auto-expand height ensures the bounding box grows to fit word-wrapped content without manual resizing. The snap-to-grid system helps align multiple objects precisely, and the alignment tools in the multi-select bar let you distribute objects evenly across the canvas in one click.

Configure entrance animations

Open the Animate tab on any object to set its entrance transition type (fade, slide, scale, bounce, and more), duration in milliseconds, and delay from scene entry. Delay is what builds a sequence: set the background to delay 0, the headline to delay 200ms, the subtext to delay 400ms, and the CTA button to delay 600ms, and the end card builds up in order instead of appearing all at once. Particle FX objects can be set to trigger on scene entry or after a specific delay to punctuate the reveal.

Set the CTA and export

The CTA Button object is a special type that handles install redirection via the ad network's MRAID or SDK layer, so you do not specify a hardcoded URL in the creative. The export modal requires at least one CTA Button or End Card object before the download button becomes active, which prevents accidentally shipping a creative without a conversion path. Select the target network, set your preferred compression quality, and download the self-contained HTML5 file.

Specifications

PropertyDetail
Prebuilt templates40
Object typesImage, text, button, CTA button, particle FX, overlay tint
CTA redirectMRAID-aware store redirect, no hardcoded URL in the creative
AnimationPer-object entrance transitions with configurable delay and easing
Export targets12 networks (Meta, Google, Unity, Mintegral, Chartboost, AppLovin, Moloco, and more)
Standalone modeExports as an independent end card, no video or game required

Ad networks you can export to

Every export target has its own guide to that network's size limit, CTA wiring and upload steps:

Use cases

Casual game with a feature reveal layout

Casual game end cards convert best when they show the breadth of content players can access post-install. A feature grid template (2×2 or 3×1 image grid) with staggered fade-in animations for each feature tile, a bold app name headline, and a star rating row above the CTA button communicates depth quickly. Adding a confetti particle emitter on scene entry with a 300ms delay adds a celebration without competing with the content.

Competitive or strategy game with character spotlight

Strategy and hero collector games suit end cards that put a hero or character front and centre. A character spotlight template places a full-height character image on one side and the game title, tagline, and CTA on the other. An entrance transition that slides the character in from offscreen, combined with a scale bounce on the CTA button, makes the character arrive. A kinetic text animation on the headline matches the pace of the genre.

Hyper-casual game with a countdown-to-download end card

Hyper-casual end cards that include a countdown timer ("Download in 3… 2… 1") add urgency, which tends to lift CTR on programmatic placements. Build this using a text object configured with kinetic typewriter animation for each second value, combined with a Timed Appearance to swap the display text at each second mark. The CTA button scales in on the zero mark with a bounce entrance transition, so the countdown ends on the button.

Video playable end card after a break interaction

When the end card follows a video with breaks, users arrive having just completed an interaction, so they are already engaged. That suits a simpler end card: one hero image, a one-line benefit and a large CTA button. Keeping it short respects the viewer's time and makes the install feel like the next step rather than something they have to be talked into.

Try End Card Maker in the editor

Frequently asked questions

Can I use the end card editor without building a video or game playable?

Yes. The end card editor is a standalone mode. You can open it, design an end card from a template or blank canvas, and export it as a self-contained HTML5 file for any of the 12 supported networks. This is useful for ad networks that traffic end cards separately from gameplay creatives, or for campaigns that use pre-roll video handled by the network while the end card carries the interactive element.

How does the CTA button know where to send the user?

CTA buttons in the exported HTML5 file use the ad network's MRAID API or SDK call to retrieve the destination URL at runtime. The creative does not contain a hardcoded store URL. This means the same exported file can be trafficked on iOS and Android placements at the same time. The network SDK resolves the correct App Store or Google Play destination for each user without requiring separate exports.

Can I animate multiple objects independently with different timing?

Yes. Every object on the end card canvas has its own Animate tab where you set entrance transition type, duration, delay from scene entry, and easing curve independently. This is how choreographed reveal sequences are built: each object has its own delay value that staggers it relative to the scene start. There is no global animation timeline that objects must share.

Are the 40 prebuilt templates editable or are they fixed layouts?

Templates are fully editable starting points. Selecting a template populates the canvas with the template's objects and their positions, animations and styling, but every element can be modified, deleted, or replaced just as it would in a blank-canvas project. Templates are shortcuts to a good starting layout, not locked designs.

Can I use particle effects on an end card?

Yes. Particle FX objects are available in the end card editor and behave identically to the way they work in the Image and Video editors. You can set them to always-on for ambient loops, trigger them on scene entry for a burst on arrival, or use Timed Appearance to schedule them to fire after a delay, for example timing a confetti burst to coincide with the moment the CTA button animates in.

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